how to import Spline in 3dsmax to UE4?
When I make moving animation of cars in 3dsmax, I use Spline to be moving path of cars
All those Spline are duplicated in accordance with relative model in the scene(eg. Lawn, sidewalk) and then edited. If I make Spline in UE4, then it become complicated. In UE4, I only know to make it little by little, step by step. But there is a lot of Spline, which means great workload.
What’s more important, in many occasions, there is height difference in road surface. I hope that in UE4, there is no need to evaluate the distance from car to the road surface in each Tick. I guess by that means it can reduces performance consumption in game playing. Therefore, If those Spline to completely fit with road surface, in that case, those cars only need to move in accordance with Spline. In 3dsmax, when use relative model in scene to edit Spline, it will automatically bring the height information, so the manufacturing process would be easier. But when I make it in UE4, it is difficult for me.
Datasmith is absolutely the good news for someone like me, where majority content in 3dsmax can be imported to UE4 through Datasmith, including content made by plugins of 3dsmax. But I failed to import Spline in UE4 because I have not found out Spline as an option on the export menu of Datasmith.
Of course, before the birth of Datasmith, my above mentioned wish does not come true. I tried many file format but never work out. But I have special emotion and expectation of Datasmith (when I got to know Datasmith, I was so excited and signed up for the testers.) So, it would be highly appreciated if I can get your guidance! Please, my favorite Unreal Studio!