Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Adding Launch Image to DayDream project

Hello everybody,

I've tried without success adding the [Daydream.Splash.Settings] to the DefaultEngine.ini config file, and also applied the image as a texture inside the scene just to be sure it's packaged, but no luck whatsoever

I've noticed the ways of the launch image change with engine version, so i'm asking you: what is the "default" or "correct" method for adding a Launch Image to a 4.20.2 project for DayDream?

thanks in advance

Product Version: UE 4.20
more ▼

asked Sep 11 '18 at 02:08 PM in VR

avatar image

6 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Not perfect but we did a few steps forward, we're talking Unreal 4.20.2.

I created into the Content folder a LoadScreenTextures folder; I opened the project in UE4, then I dragged into the LoadScreenTextures the texture (as a .png file named loadingScreen_daydream) that I wanted for my loading screen.

I opened Settings -> Project Settings, went to Packaging -> Packaging-> Expand -> Additional Asset Directories to Cook. I added there the LoadScreenTextures folder.

Then I added to the DefaultEngine.ini (located in the Config folder) the following lines:

[Daydream.Splash.Settings] TexturePath=/Game/Textures/loadingScreen_daydream TextureUVOffset=(X=0.0, Y=0.0) TextureUVSize=(X=1.0, Y=1.0) RenderDistanceInMeter=30.0

Note that the Game directory is seen as the Content directory, so leave that untouched.

This solved only partially my problem.

After launching the installed UE4 project, from the Lenovo Mirage Solo, the screen still remains black for an hefty amount of time, then the loading screen appears, then it's quickly loaded the first stage of the game.

so we're still looking for a better solution, with the loading screen appearing shortly after the launch of the application


more ▼

answered Sep 14 '18 at 09:39 AM

avatar image

6 1 1

avatar image lukefwilson Oct 07 '18 at 07:32 PM

I'd love to know the answer to this as well. Is there any way to have a splash/launch image quickly appear while the rest of the app loads? We gotta minimize the black screen loading time

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question