PumpMessage makes spikes in game thread .
I experienced dropping frames in a project.So i did the profile and i found there are spikes among the game thread.The most part is the pumpMessage in the Frame Sync Time.I think it's a problem of windows cos there would be no problem when i run this project on other windows pc.So,how can i deal with this?The profiling file is included below.Thx.
asked Sep 12 '18 at 03:15 AM in C++ Programming
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