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PumpMessage makes spikes in game thread .

I experienced dropping frames in a project.So i did the profile and i found there are spikes among the game thread.The most part is the pumpMessage in the Frame Sync Time.I think it's a problem of windows cos there would be no problem when i run this project on other windows pc.So,how can i deal with this?The profiling file is included below.Thx.alt text

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Product Version: UE 4.20
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asked Sep 12 '18 at 03:15 AM in C++ Programming

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How do you build and run the project?

PumpMessage() is part of the debugging system.

Check if the framedrop occurs in Test state build.

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answered Sep 12 '18 at 09:26 AM

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