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[VR] How to attach weapon's scene component to Motion Controllers instead of to K2 Root Component?

I'm having trouble getting my weapons to attach at other scene components other than the K2 Root Component that the hand mesh attaches to by default. Currently, the hand can only attach to the middle of the gun where the Root Component is rather than my Grip scene component. Whenever I connect my Grip component to the AttachToComponent node, the object can no longer be picked up. Am I missing a node between the component and AttachToComponent?

I am basing my weapons off the BP_PickupableCube that comes with the VR Template.

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Product Version: UE 4.20
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asked Sep 12 '18 at 03:20 AM in Blueprint Scripting

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Kami822
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2 answers: sort voted first

Sooo... You want to attach a Weapon to your Hand mesh? Why dont just do this, in your CharacterBP: alt text

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answered Oct 06 '18 at 06:38 PM

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ConKucki
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Just clear your current StaticMeshComponent and create a new one (Children of the Inherited) and move that Children around to your preferred grip position.

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answered Dec 13 '18 at 09:25 PM

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ConKucki
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