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Problems with cooking release of game (steam api disabled and anouther error)

error one: Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6568]

0x00007ffc4defa388 KERNELBASE.dll!UnknownFunction [] 0x00007ffc27c26850 UE4Editor-ApplicationCore.dll!UnknownFunction [] 0x00007ffbe2b362ec UE4Editor-Core.dll!UnknownFunction [] 0x00007ffbe2ac51cb UE4Editor-Core.dll!UnknownFunction [] 0x00007ffbde811b14 UE4Editor-UnrealEd.dll!UnknownFunction [] 0x00007ffbde687811 UE4Editor-UnrealEd.dll!UnknownFunction [] 0x00007ffbde6b88ff UE4Editor-UnrealEd.dll!UnknownFunction [] 0x00007ff71805e9c2 UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ff718055968 UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ff718055bba UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ff718063dac UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ff718064ce6 UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ffc51233034 KERNEL32.DLL!UnknownFunction [] 0x00007ffc51a11431 ntdll.dll!UnknownFunction []

Error 2: LogOnline: Display: STEAM: Loading Steam SDK 1.39 LogOnline: Warning: STEAM: Steam API disabled! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

Full log:

Running AutomationTool... C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [E:\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\AutomationTool.csproj] Parsing command line: -ScriptsForProject="E:/Epic Games/Combo_Jumper/Combo_Jumper.uproject" BuildCookRun -project="E:/Epic Games/Combo_Jumper/Combo_Jumper.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=MainMenu_level+L4+L3+L2+L1 -unversionedcookedcontent -pak -createreleaseversion=1.0.0 -generatepatch -basedonreleaseversion=1.0.0 -compressed -stage -package -stagingdirectory="E:/art folder and gamedevelopment folder/Combo jumper compiled/1.0.0/" -cmdline=" -Messaging" -addcmdline="-SessionId=F2356EBE4D3FDE6255598BAAE3F91B94 -SessionOwner='Veathen' -SessionName='1.0.0' " -compile Compiling scripts. DotNETUtilities -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\DotNETUtilities.dll UnrealBuildTool -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe AutomationUtils.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationUtils.Automation.dll AllDesktop.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll Localization.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll OneSkyLocalization.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll AutomationScripts.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Android.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll BuildGraph.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll HTML5.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '....\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [E:\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj] IOS.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Linux.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Lumin.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll Mac.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll TVOS.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll Win.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll XLocLocalization.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll Took 0.840022s to run MSBuild.exe, ExitCode=0 Setting up ProjectParams for E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject BUILD COMMAND STARTED Running: E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Combo_Jumper Win64 Development -Project="E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" "E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" -NoUBTMakefiles -remoteini="E:\Epic Games\Combo_Jumper" -skipdeploy -noxge -generatemanifest -NoHotReload -log="C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-Combo_Jumper-Win64-Development.txt" Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1). Took 3.2275121s to run UnrealBuildTool.exe, ExitCode=0 Running: E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Combo_Jumper Win64 Development -Project="E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" "E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" -NoUBTMakefiles -remoteini="E:\Epic Games\Combo_Jumper" -skipdeploy -noxge -NoHotReload -ignorejunk -log="C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-Combo_Jumper-Win64-Development_2.txt" Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1). Target is up to date Total build time: 2.84 seconds (NoActionsToExecute executor: 0.00 seconds) Took 3.0250418s to run UnrealBuildTool.exe, ExitCode=0 BUILD COMMAND COMPLETED COOK COMMAND STARTED HasMapsToCook MainMenu_level+L4+L3+L2+L1 Params.HasMapsToCook MainMenu_level+L4+L3+L2+L1 Running UE4Editor Cook for project E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject Commandlet log file is E:\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.09.11-21.32.18.txt Running: E:\Epic Games\UE_4.20\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" -run=Cook -Map=MainMenu_level+L4+L3+L2+L1 -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -createreleaseversion=1.0.0 -basedonreleaseversion=1.0.0 -abslog="E:\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.09.11-21.32.18.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogInit: Display: Running engine for game: Combo_Jumper LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogStreaming: Display: Took 0.085s to configure plugins. LogOnline: Display: STEAM: Loading Steam SDK 1.39 LogOnline: Warning: STEAM: Steam API disabled! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogStreaming: Display: Took 0.000s to delete old logs. LogHAL: Display: Platform has ~ 16 GB [17140854784 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogStreaming: Display: Took 0.337s to InitEngineTextLocalization. LogTemp: Display: Loaded TP AllDesktopTargetPlatform LogTemp: Display: Loaded TP MacClientTargetPlatform LogTemp: Display: Loaded TP MacNoEditorTargetPlatform LogTemp: Display: Loaded TP MacServerTargetPlatform LogTemp: Display: Loaded TP MacTargetPlatform LogTemp: Display: Loaded TP WindowsClientTargetPlatform LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp: Display: Loaded TP WindowsServerTargetPlatform LogTemp: Display: Loaded TP WindowsTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP HTML5TargetPlatform LogTemp: Display: Loaded TP IOSTargetPlatform LogTemp: Display: Loaded TP IOSTargetPlatform LogTemp: Display: Loaded TP TVOSTargetPlatform LogTemp: Display: Loaded TP TVOSTargetPlatform LogTemp: Display: Loaded TP LinuxClientTargetPlatform LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp: Display: Loaded TP LinuxServerTargetPlatform LogTemp: Display: Loaded TP LinuxTargetPlatform LogTemp: Display: Loaded TP LuminTargetPlatform LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor LogShaderCompilers: Display: Using Local Shader Compiler. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Veathen/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook: Display: Mobile HDR setting 1 LogCook: Display: Creating asset registry LogCook: Display: Discovering localized assets LogCook: Display: Cooked content cleared for platform WindowsNoEditor LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook LogCook: Display: Sandbox cleanup took 0.133 seconds for platforms WindowsNoEditor iterative false LogStreaming: Warning: Failed to read file '../../../../Combo_Jumper/Releases/1.0.0/WindowsNoEditor/AssetRegistry.bin' error. LogWindows: Error: begin: stack for UAT LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6568] LogWindows: Error: LogWindows: Error: LogWindows: Error: LogWindows: Error: [Callstack] 0x00007ffc4defa388 KERNELBASE.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffc27c26850 UE4Editor-ApplicationCore.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbe2b362ec UE4Editor-Core.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbe2ac51cb UE4Editor-Core.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbde811b14 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbde687811 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbde6b88ff UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff71805e9c2 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff718055968 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff718055bba UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff718063dac UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff718064ce6 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffc51233034 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffc51a11431 ntdll.dll!UnknownFunction [] LogWindows: Error: LogWindows: Error: end: stack for UAT Took 12.534476s to run UE4Editor-Cmd.exe, ExitCode=3 ERROR: Cook failed. (see C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\Log.txt for full exception trace) AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) BUILD FAILED

Product Version: UE 4.20
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asked Sep 12 '18 at 02:49 AM in Packaging & Deployment

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Veathen
9 3 3 8

avatar image Dex82 Jan 05 '19 at 02:01 AM

Any fix_news about this ? i have the same Critical Error

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1 answer: sort voted first

Try Cook by the Book. The steam error can be safely ignored.

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answered Sep 12 '18 at 11:05 AM

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GrumpyNZ
66 4 4

avatar image Veathen Sep 12 '18 at 08:02 PM

nope already was cooking by the book and why can the steam error be ignored?

avatar image GrumpyNZ Sep 13 '18 at 12:45 AM

[File:D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] ?

Steam always reports this while packaging, it will work when you launch the packaged game (if everything is set up correctly)

avatar image LuLima Nov 28 '18 at 12:43 PM

Hey Grumpy, were you able to fix this issue? Could you share a bit about it?

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