x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Problems with cooking release of game (steam api disabled and anouther error)

error one: Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6568]

0x00007ffc4defa388 KERNELBASE.dll!UnknownFunction [] 0x00007ffc27c26850 UE4Editor-ApplicationCore.dll!UnknownFunction [] 0x00007ffbe2b362ec UE4Editor-Core.dll!UnknownFunction [] 0x00007ffbe2ac51cb UE4Editor-Core.dll!UnknownFunction [] 0x00007ffbde811b14 UE4Editor-UnrealEd.dll!UnknownFunction [] 0x00007ffbde687811 UE4Editor-UnrealEd.dll!UnknownFunction [] 0x00007ffbde6b88ff UE4Editor-UnrealEd.dll!UnknownFunction [] 0x00007ff71805e9c2 UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ff718055968 UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ff718055bba UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ff718063dac UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ff718064ce6 UE4Editor-Cmd.exe!UnknownFunction [] 0x00007ffc51233034 KERNEL32.DLL!UnknownFunction [] 0x00007ffc51a11431 ntdll.dll!UnknownFunction []

Error 2: LogOnline: Display: STEAM: Loading Steam SDK 1.39 LogOnline: Warning: STEAM: Steam API disabled! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

Full log:

Running AutomationTool... C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [E:\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\AutomationTool.csproj] Parsing command line: -ScriptsForProject="E:/Epic Games/Combo_Jumper/Combo_Jumper.uproject" BuildCookRun -project="E:/Epic Games/Combo_Jumper/Combo_Jumper.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=MainMenu_level+L4+L3+L2+L1 -unversionedcookedcontent -pak -createreleaseversion=1.0.0 -generatepatch -basedonreleaseversion=1.0.0 -compressed -stage -package -stagingdirectory="E:/art folder and gamedevelopment folder/Combo jumper compiled/1.0.0/" -cmdline=" -Messaging" -addcmdline="-SessionId=F2356EBE4D3FDE6255598BAAE3F91B94 -SessionOwner='Veathen' -SessionName='1.0.0' " -compile Compiling scripts. DotNETUtilities -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\DotNETUtilities.dll UnrealBuildTool -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe AutomationUtils.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationUtils.Automation.dll AllDesktop.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll Localization.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll OneSkyLocalization.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll AutomationScripts.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Android.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll BuildGraph.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll HTML5.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '....\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [E:\Epic Games\UE_4.20\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj] IOS.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Linux.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Lumin.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll Mac.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll TVOS.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll Win.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll XLocLocalization.Automation -> E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll Took 0.840022s to run MSBuild.exe, ExitCode=0 Setting up ProjectParams for E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject BUILD COMMAND STARTED Running: E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Combo_Jumper Win64 Development -Project="E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" "E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" -NoUBTMakefiles -remoteini="E:\Epic Games\Combo_Jumper" -skipdeploy -noxge -generatemanifest -NoHotReload -log="C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-Combo_Jumper-Win64-Development.txt" Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1). Took 3.2275121s to run UnrealBuildTool.exe, ExitCode=0 Running: E:\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Combo_Jumper Win64 Development -Project="E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" "E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" -NoUBTMakefiles -remoteini="E:\Epic Games\Combo_Jumper" -skipdeploy -noxge -NoHotReload -ignorejunk -log="C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\UBT-Combo_Jumper-Win64-Development_2.txt" Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1). Target is up to date Total build time: 2.84 seconds (NoActionsToExecute executor: 0.00 seconds) Took 3.0250418s to run UnrealBuildTool.exe, ExitCode=0 BUILD COMMAND COMPLETED COOK COMMAND STARTED HasMapsToCook MainMenu_level+L4+L3+L2+L1 Params.HasMapsToCook MainMenu_level+L4+L3+L2+L1 Running UE4Editor Cook for project E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject Commandlet log file is E:\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.09.11-21.32.18.txt Running: E:\Epic Games\UE_4.20\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\Epic Games\Combo_Jumper\Combo_Jumper.uproject" -run=Cook -Map=MainMenu_level+L4+L3+L2+L1 -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -createreleaseversion=1.0.0 -basedonreleaseversion=1.0.0 -abslog="E:\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.09.11-21.32.18.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogInit: Display: Running engine for game: Combo_Jumper LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogStreaming: Display: Took 0.085s to configure plugins. LogOnline: Display: STEAM: Loading Steam SDK 1.39 LogOnline: Warning: STEAM: Steam API disabled! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogStreaming: Display: Took 0.000s to delete old logs. LogHAL: Display: Platform has ~ 16 GB [17140854784 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogStreaming: Display: Took 0.337s to InitEngineTextLocalization. LogTemp: Display: Loaded TP AllDesktopTargetPlatform LogTemp: Display: Loaded TP MacClientTargetPlatform LogTemp: Display: Loaded TP MacNoEditorTargetPlatform LogTemp: Display: Loaded TP MacServerTargetPlatform LogTemp: Display: Loaded TP MacTargetPlatform LogTemp: Display: Loaded TP WindowsClientTargetPlatform LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp: Display: Loaded TP WindowsServerTargetPlatform LogTemp: Display: Loaded TP WindowsTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP HTML5TargetPlatform LogTemp: Display: Loaded TP IOSTargetPlatform LogTemp: Display: Loaded TP IOSTargetPlatform LogTemp: Display: Loaded TP TVOSTargetPlatform LogTemp: Display: Loaded TP TVOSTargetPlatform LogTemp: Display: Loaded TP LinuxClientTargetPlatform LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp: Display: Loaded TP LinuxServerTargetPlatform LogTemp: Display: Loaded TP LinuxTargetPlatform LogTemp: Display: Loaded TP LuminTargetPlatform LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor LogShaderCompilers: Display: Using Local Shader Compiler. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Veathen/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook: Display: Mobile HDR setting 1 LogCook: Display: Creating asset registry LogCook: Display: Discovering localized assets LogCook: Display: Cooked content cleared for platform WindowsNoEditor LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook LogCook: Display: Sandbox cleanup took 0.133 seconds for platforms WindowsNoEditor iterative false LogStreaming: Warning: Failed to read file '../../../../Combo_Jumper/Releases/1.0.0/WindowsNoEditor/AssetRegistry.bin' error. LogWindows: Error: begin: stack for UAT LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6568] LogWindows: Error: LogWindows: Error: LogWindows: Error: LogWindows: Error: [Callstack] 0x00007ffc4defa388 KERNELBASE.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffc27c26850 UE4Editor-ApplicationCore.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbe2b362ec UE4Editor-Core.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbe2ac51cb UE4Editor-Core.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbde811b14 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbde687811 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffbde6b88ff UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff71805e9c2 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff718055968 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff718055bba UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff718063dac UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff718064ce6 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffc51233034 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffc51a11431 ntdll.dll!UnknownFunction [] LogWindows: Error: LogWindows: Error: end: stack for UAT Took 12.534476s to run UE4Editor-Cmd.exe, ExitCode=3 ERROR: Cook failed. (see C:\Users\Veathen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.20\Log.txt for full exception trace) AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) BUILD FAILED

Product Version: UE 4.20
Tags:
more ▼

asked Sep 12 '18 at 02:49 AM in Packaging & Deployment

avatar image

Veathen
9 4 3 10

avatar image Dex82 Jan 05 '19 at 02:01 AM

Any fix_news about this ? i have the same Critical Error

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Try Cook by the Book. The steam error can be safely ignored.

more ▼

answered Sep 12 '18 at 11:05 AM

avatar image

GrumpyNZ
71 4 4

avatar image Veathen Sep 12 '18 at 08:02 PM

nope already was cooking by the book and why can the steam error be ignored?

avatar image GrumpyNZ Sep 13 '18 at 12:45 AM

[File:D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] ?

Steam always reports this while packaging, it will work when you launch the packaged game (if everything is set up correctly)

avatar image LuLima Nov 28 '18 at 12:43 PM

Hey Grumpy, were you able to fix this issue? Could you share a bit about it?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I also met this issue and find a solution: step1: select File->cook content for windows to cook game content. step2: copy Saved\Cooked\WindowsNoEditor\ShooteGame\AssetRegistry.bin to Releases\1.0\WindowsNoEditor\ folder. step3: Launch again, it build succeeded.

more ▼

answered Jan 24 '19 at 01:04 PM

avatar image

leiwang420
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question