Why do I fall through the floor when teleport
When i do a teleport and my actor is an Pawn i do not have a problem but when i change my actor to a character i always fall true the floor. The BP set the teleport location of the actor on the worldposition of the motioncontroller and for SetActorLocation i use TPLocation with the relative location X/Y of the camera and leave Z on zero. When i set relative location of Z on 15cm or higher, i not fall true the floor after teleport but i am flying above the floor. I try to change my capsule colision to block all, also place the root of my controllers and camera under my capsule so the bottom of the capsule is not under my floor when i teleport but nothing helps.
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