how to create the mesh from plugin in unreal?
Any one know how to create the Procedural mesh or static mesh using the plugin button ??
On the click of this plugin button i want to generate the mesh !! Can anyone help ???
Thanks in advance
asked Sep 12 '18 at 10:45 AM in Using UE4
Plugin are just different way of distributing code, you could also put exact same code in game project and it would work, so you just do it same way as you would do in the project. You try to get UWorld of world in editor and spawn actors in it with procedural meshes as you would do in the game, but i never did something like that myself so i'm not 100% sure if this all you need to do, but this is direction you should look in to. But all you need to remember that Plugins are not special code, you still effectively extending engine code regardless where you put code in even in blueprints.
answered Sep 12 '18 at 10:50 PM
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