Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

how to create the mesh from plugin in unreal?

Any one know how to create the Procedural mesh or static mesh using the plugin button ??

On the click of this plugin button i want to generate the mesh !! alt text Can anyone help ???

Thanks in advance

Product Version: UE 4.20
untitled.png (43.7 kB)
more ▼

asked Sep 12 '18 at 10:45 AM in Using UE4

avatar image

249 3 4 7

avatar image Maverick_tango Sep 12 '18 at 12:25 PM

Anyone , who know how to do this ??

avatar image Evil_Fischi Sep 12 '18 at 12:30 PM

what is this plugin? You can create procedual meshes by default in the engine.

avatar image Maverick_tango Sep 12 '18 at 01:31 PM

You can create plugins for adding functionality in editor !

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Plugin are just different way of distributing code, you could also put exact same code in game project and it would work, so you just do it same way as you would do in the project. You try to get UWorld of world in editor and spawn actors in it with procedural meshes as you would do in the game, but i never did something like that myself so i'm not 100% sure if this all you need to do, but this is direction you should look in to. But all you need to remember that Plugins are not special code, you still effectively extending engine code regardless where you put code in even in blueprints.

more ▼

answered Sep 12 '18 at 10:50 PM

avatar image

35.2k 921 166 1098

avatar image Maverick_tango Sep 13 '18 at 01:32 PM

Thanks @Shadowriver i will try this n let u know about the result !!

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question