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Detect VR Headset?

Hi All,

I have two headsets, both are VIVE's but one is the standard and one is the pro. At the moment I find I need different optimizations for each scene depending on which headset I'm using, so I was wondering if there was a way to auto detect whether its a Standard or Pro, then automatically setting off a preset console command at begin play depending on which.

The same projects are being used for both headsets and I never know in advance which one it will be, so an automatic solution would be great for this.

Is this possible?

Product Version: UE 4.20
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asked Sep 12 '18 at 10:47 AM in Blueprint Scripting

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Dark_Jubei
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avatar image Alex O ♦♦ STAFF Sep 12 '18 at 08:16 PM

Hello,

Does "GetHMDDeviceName" return the same Name for both HMDs? (IIRC it will just say SteamVR for both)

It looks like the SteamVR API has a function that could be exposed:

https://answers.unrealengine.com/questions/755720/how-do-i-detect-the-name-of-used-vr-headset-1.html

avatar image Dark_Jubei Sep 13 '18 at 08:08 AM

Hey Alex, thanks for that.

ill try the "GetHMDDeviceName" tonight and see if it gets the same result. I'm still learning unreal and blueprint scripting so i have no idea how to write code for this, is it implemented into unreal or will i need some kind of external scripting program for it?

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