Detect VR Headset?
I have two headsets, both are VIVE's but one is the standard and one is the pro. At the moment I find I need different optimizations for each scene depending on which headset I'm using, so I was wondering if there was a way to auto detect whether its a Standard or Pro, then automatically setting off a preset console command at begin play depending on which.
The same projects are being used for both headsets and I never know in advance which one it will be, so an automatic solution would be great for this.
Is this possible?
asked Sep 12 '18 at 10:47 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here