I Need some advanced tips for FPS optimization

Hello guys,

I am working on VR project in UE 4.15.3 version and I have been working on optimization stage for over 6 months and I got improvements in fps in all over scene, but some places it doesn’t hit 90fps(Target for OCulus Rift) on the packaged exe.But the editor shows around 100-120 fps without running it but when it comes to the exe it shows around 50.6 fps,Why packged exe is not even closer to the editor’ performance?I have some animation blueprints in those areas and does it matter to the dropping fps? if anyone could help me in this situation it would be really helpful to me.

Thank you very much
Chameera Ranasinghe