Hi all,
Compositing in Nuke and using passes generated from UE4. All passes are fine with the exception of the World Position Pass. Using custom gizmos I have in Nuke I’m able to isolate certain sections of a scene using a World Position Pass except for the World Position Passes generated by UE4. All other applications output World Position Passes fine [Houdini, V-Ray, Mental Ray, etc…]. The World Position Pass out of UE4 seems to be confused in terms of coordinates. Just a guess.
Anyone else having this issue and if so have you been able to work around it?
Thanks,