How On Interrupted pin in Play Montage node works?

I have expected On Interrupted pin in Play Montage node works if input values are invalid. Such as Skeletal Mesh Component dose not set or Montage asset is invalid.

But this pin did not work on above situation.

How this pin works?

Hey @imcommi

This pin activates if you’re playing an “Play Montage” node while another montage is currently playing.

So in order to play the next animation montage that you’ve called, Unreal has to “interrupt” the currently playing one.

Hope this helps!

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