Missing Transform track for the camera in Sequencer

Hello, in 4.19, after importing a fbx camera animation, you could still add a transform track to it to offset all the camera animation while keeping the fbx keys intact. However, in the 4.20 version, there is no option inside “Camera component” to add a new Transform track, seems it has been removed but then, how can I offset the location or orientation of my baked camera animation without going to the troublesome way of having to attach the camera to another object?

This issue has been fixed and will come out with the 4.20.3 hotfix.

I believe this is the same issue:

https://answers.unrealengine.com/questions/824294/cant-add-transform-track-of-a-blueprints-component.html

Yes, it seems is the same thing, thanks for the clarification!