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Missing Transform track for the camera in Sequencer

Hello, in 4.19, after importing a fbx camera animation, you could still add a transform track to it to offset all the camera animation while keeping the fbx keys intact. However, in the 4.20 version, there is no option inside "Camera component" to add a new Transform track, seems it has been removed but then, how can I offset the location or orientation of my baked camera animation without going to the troublesome way of having to attach the camera to another object?

Product Version: UE 4.20
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asked Sep 13 '18 at 07:48 AM in Using UE4

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This issue has been fixed and will come out with the 4.20.3 hotfix.

I believe this is the same issue:


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answered Sep 13 '18 at 04:54 PM

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Max.Chen STAFF
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avatar image artuu28id Sep 13 '18 at 08:44 PM

Yes, it seems is the same thing, thanks for the clarification!

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