Media player from a Webcam URL stops working on runtime
Hi all, As you can see in the picture below, I have a Webcam live feeding into a media player --> media texture --> material assigned on a Plane in a level which is working fine.
Now as soon as I hit Play, the media texture goes black on runtime.
So I guess I have to do the same thing in the blueprint. After "Open Url" node, is there any blueprint node that I can use to select a stream playback option? Please help~~ Thank you for reading :-)
asked Sep 13 '18 at 08:31 AM in Blueprint Scripting
Solved. My bad, it was easy and simple. All I needed was "Select Track" node to specify a track index number.
answered Sep 13 '18 at 09:05 AM
Solve, I had to select the track and put some delays on the play and open URL for this to work
answered Mar 21 '19 at 07:46 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here