Media player from a Webcam URL stops working on runtime
Hi all, As you can see in the picture below, I have a Webcam live feeding into a media player --> media texture --> material assigned on a Plane in a level which is working fine.
Now as soon as I hit Play, the media texture goes black on runtime.
So I guess I have to do the same thing in the blueprint. After "Open Url" node, is there any blueprint node that I can use to select a stream playback option? Please help~~ Thank you for reading :-)
asked Sep 13 '18 at 08:31 AM in Blueprint Scripting
Solved. My bad, it was easy and simple. All I needed was "Select Track" node to specify a track index number.
answered Sep 13 '18 at 09:05 AM
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