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Packaging errors

Hi everyone!

I'm having trouble packaging for iOS. Basically after a day of trying to get apple provisions to work, I succeeded! About an hour of packaging and compiling, my internet connection cut out and the packaging process stopped as UE could no longer connect to my code signing. Since then I have re-run the packaging process but am now met with a large amount of packaging errors reporting to me: Failed to load '/Game/BlockMesh/PR_MAP_ReefRock15x284': Can't find file '/Game/BlockMesh/PR_MAP_ReefRock15x284'

This warning is just one, I have attached the crash log. Unfortunately I no longer have the crash log from the original package that showed it had packaged all of the required shaders etc.

I have already tried: -re downloading a previous git version of the project -cleaning out Intermediate and Saved -full rebuild -Fix up redirectors in top folder uninstall and reinstall version of UE

I think it is also worthy to note that in "Reference Viewer" all of the actors are correctly referenced to the corresponding Map.

I'm at a bit of a loss with this, especially since it was packaging correctly prior to losing a connection. Any help would be so appreciated! Thanks in advance for your time.

link text

Product Version: UE 4.20
crashlog.txt (2.7 MB)
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asked Sep 13 '18 at 12:06 PM in Packaging & Deployment

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