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Texture / Material centre on wrong side of Ue4 sphere by 180 degrees

Hi, I have an eyeball material that I'm applying to a Ue4 object sphere mesh within a BP. Unfortunately, with the material on though the iris is facing the wrong way by 180 degrees. I've played around with texture coordinates and cannot for the life of me get it to show the iris on the front of the sphere. The material texture is just a 2048 white colour with the iris in the middle. I know I must be missing something very obvious and will probably kick myself afterwards, but if someone could tell me where I may be going wrong I'd be grateful, cheers. I could just rotate the mesh by 180 degrees but I want to apply some AI to get the to follow the player, so I need to have it facing the right way when applying dynamic rotation changes.

Product Version: UE 4.20
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asked Sep 13 '18 at 10:48 AM in Using UE4

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Jim Clow
39 8 10

avatar image Jim Clow Sep 13 '18 at 12:57 PM

Maybe it would just be simpler to export it as fbx, import into blender, rotate by 180, reset rotation, then reimport into Ue4. Will try that tonight and see.

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That did the job, though I find it hard to believe that you can't create a 180d offset (I did try creating an offset, but couldn't get the image to shift beyond 90d). If anyone stumbles upon this at some point I'd still love to know!

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answered Sep 13 '18 at 05:35 PM

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Jim Clow
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