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How to return reference from BlueprintImplementableEvent?

I've got a C++ component and I want to have function which will be implemented in Blueprint like this:

 UFUNCTION(BlueprintImplementableEvent)
 Stats& GetStats();

But this doesn't compile, I get the following error:

overload function differs only by return type from

and Unreal generates function inside .gen.cpp looking like this:

 Stats Component::GetStats()
 {
 // ...
 }

which actually differs from declaration.

Stats is USTRUCT

Product Version: UE 4.18
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asked Sep 13 '18 at 02:23 PM in C++ Programming

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DevAlone
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