How to return reference from BlueprintImplementableEvent?
I've got a C++ component and I want to have function which will be implemented in Blueprint like this:
But this doesn't compile, I get the following error:
and Unreal generates function inside .gen.cpp looking like this:
which actually differs from declaration.
Stats is USTRUCT
asked Sep 13 '18 at 02:23 PM in C++ Programming
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