How to display texture with alpha or mask on the spectator screen without adding a new SceneCapture ?
Here is my spectator screen :
The red square is my clear color from my render target.
I just want it to be transparent.
If I understood correctly, "SetSpectatorMode(TexturePlusEye)" it just adding a texture to display on the spectator screen behind or in front of the Eye texture. It could be awesome to get that Eye texture and add a material to it (maybe on the next version, with the "Viewport" spectator screen mode).
Anyway I just want to add a tranparent texture for adding the brand of my client. And because I make my demonstrations with a laptop I can't add a new SceneCapture for performance issues.
Has anyone succeed to do it ?
asked Sep 13 '18 at 02:41 PM in VR
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