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Module Compiles, but is not usable.

The problem I have encountered involves the EditableMesh module added in 4.20.

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The code above compiles and gives no warning messages, however...

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Should I attempt to include classes from the module intelliSense notes that the source file of the included classes could not be opened. The code still actually compiles at this time, though nothing from the EditableMesh module can be used whereas the other modules can compile and be utilised with and without the private dependency.

Since I've only recently begun looking into modules beyond simply including them, this problem has caused me quite the confusion and I would appreciate it if someone could point out what I am doing wrong.

Product Version: UE 4.20
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asked Sep 13 '18 at 03:04 PM in C++ Programming

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Because UE4 use it's own build system some unconventional methods used in UE4 confuse IntelliSense and you need to just ignore it and you should rely on output log instead of error list. Lot of people say Vs with Visual Assist works a lot better with UE4, but i don't use it myself.

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answered Sep 16 '18 at 11:13 PM

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avatar image Laine37 Sep 17 '18 at 11:25 AM

Shadowriver Indeed it seems you are correct. You certainly have my gratitude.

I thought I was used to IntelliSense triggering even on commented code, but apparently I need more practice. I will research Visual Assist if it's rumored to help though, since the EditableMesh module doesn't seem to have much documentation and it seems sensitive even according to the output log, causing crashes I can't help but to see as random.

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