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Paper 2D Multiplayer, client Flipbook doesn'y update

Hello, I am making a paper 2D old school beat em up, and i'm setting up LAN multiplayer. After all my trials and tribulations I've almost got it figured out with one last problem. the way the game is supposed to work is you select a 1 of 4 playable characters (only 2 of which are implemented) and then both players join the game. however the client players sees whichever character the server chose, and their flip-book doesn't update with the blend-space i set up. (pictured below). after some investigation, I believe the problem is that the client player's blend space fails because they don't have authority dispute the fact that I have the custom event that runs "change sprite" set to run on server. It's really frustrating that I know enough about UE4 to understand the problem but not enough to fix it. Any and all advice is appreciated, thank you for your time.alt text alt text

Product Version: UE 4.19
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asked Sep 13 '18 at 05:43 PM in Blueprint Scripting

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