How to line trace around player?
I want to do multiple line traces around a point in world. It would start pointing up or whatever and go around all the way with customizable offset between the traces. Also it should have customizable amount of traces. How to do this and what kind of math i must use to achieve this? Currently i've only came up making array of x=1 y=0, x=1 y=1... etc. this is obviously wrong and doesn't work as i want it to, see pictures related.
asked Sep 13 '18 at 07:54 PM in Blueprint Scripting
Can you explain a bit what are you trying to do? I think there is better way to this as making many linetraces dosn't seem to be best idea.
You can create sphere collision and get everything that it colide with.
Let me know if you need better explanation.
answered Sep 13 '18 at 08:01 PM
Btw Unreal has a solution built into the engine for this. Its called EQS Querry System its pretty handy
answered Sep 14 '18 at 04:38 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here