4.20 Crashes when importing FBX if r.GPUSkin.Limit2BoneInfluences=True
Steps to reproduce:
Clean ThirdPersonExample project.
Insert this into DefaultEngine.ini:
Import the FBX attached.
Crashes with a missing shader error.
I tried to submit a bug report online however that...well...froze and didn't work.
asked Sep 13 '18 at 08:27 PM in Bug Reports
Follow this question
Once you sign in you will be able to subscribe for any updates here