Blender FBX Import duplicate nodes
I've read many many post on this subject, some old, some more recent, but I can't seem to find an answer to my problem.
Exporting a simple mesh with an armature from blender as a binary .fbx and importing it into unreal works perfectly fine, expect that I get duplicated bones, please see the attached screenshot.
What I've tested so far:
Any help will be greatly appreciated, thx!
asked Sep 14 '18 at 01:45 AM in Using UE4
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