Is it able to use orthogonal view in UE4? Can it have similar function as Zoom Region in 3dsmax?

Hello everyone.
when I making contents in architecurture visualization scene, I need to get rid of collimation error brought by perspective, therefore to objectively observe size of objects. So what i use most frequently are top, front, left, orthographic view. And camera view is only used to check the effect.
Besides, to use Zoom Region function under top, front, left, orthographic view in 3dsmax, it can promptly designate screen area that needs to be observed.

253646-1.png

In UE4, by setting keyboard shortcuts of Focus Selected and Go Here, I hope to reach same function. However, its efficiency seems not as high as Zoom Region in 3dsmax, because Focus Selected and Go Here can not definitely assign observation area, therefore it needs further operation in view, such as move forward, backward, upward and downward of camera, which needs multiple click of mouse and it reduces efficiency.

At the very beginning, when I started to learn UE4, I felt puzzled since I did not find similar function. I reviewed forum trying to seek a solution but then found out that there are a lot of people have same doubts.