Model flashes when observe from long distance

Hey guys. when there is a lot of parallel lines in model, such as steps, steps flash when be observed from long distance.

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the graphic below is when observed from short distance.

253657-12.png

If it is texture flashes, Mip-map function in UE4 can perfectly solve the issue. But it is model flashes, I do not know how to solve it. When I observe from middle and long distance, the steps flash so obviously that attracts my attention immediately, but that’s wrong effect in architecture.

I have the same situation as you, maybe the model precision is not enough, or your mipmap is not open, or you can try to change TTA to FXAA