AnimNotify sound has no attenuation

I have AnimNotifies set up with an AI character’s walking animation to play footstep sounds, and it works perfectly fine except for one problem - the sounds play seemingly from the player camera, and can be heard at full volume even if the AI they belong to is across the map. I’ve wracked my brain searching through every parameter in the engine to find out why, but I’ve come across nothing. If someone knows what might be happening I’m all ears.

Does the sound Cue have an Attenuation node in its graph?
Does that node have an Attenuation asset assigned?
When you play the Animnotify sound does it spawn/play the sound at a location or does it spawn/ play sound 2D?

I forgot all about the attenuation node. That completely fixed it, thank you!