x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

All projects crash on startup after build

Hi guys,

Hopefully someone can help out on this one..

[2018.09.14-07.53.41:857][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2018.09.14-07.53.42:901][ 0]LogThreadingWindows: Error: Runnable thread PoolThread 1 crashed. [2018.09.14-07.53.42:901][ 0]LogThreadingWindows: Error: Runnable thread PoolThread 4 crashed. [2018.09.14-07.53.42:901][ 0]LogWindows: Error: === Critical error: === [2018.09.14-07.53.42:901][ 0]LogWindows: Error: [2018.09.14-07.53.42:901][ 0]LogWindows: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 242] [2018.09.14-07.53.42:901][ 0]LogWindows: Error: HandleError re-entered. [2018.09.14-07.53.42:901][ 0]LogWindows: Error: Device->CreatePipelineState(Desc, IID_PPV_ARGS(&PSO)) failed [2018.09.14-07.53.42:901][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2018.09.14-07.53.42:901][ 0]LogWindows: Error: at D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:762 [2018.09.14-07.53.42:901][ 0]LogWindows: Error: with error E_FAIL [2018.09.14-07.53.42:909][ 0]Log file closed, 09/14/18 08:53:42

Happens on every single project that I try to run after building it..

Cheers!

log crash

Product Version: UE 4.20
Tags:
kufner543.log (22.9 kB)
kufner543.log (13.9 kB)
more ▼

asked Sep 14 '18 at 07:56 AM in Using UE4

avatar image

Phoreus Ltd
11 3 4 7

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

Right..... I'm basically talking to myself on this forum but maybe it helps someone else....

I erased all logs, cache files, crash reports, backups and some other files INSIDE THE PROJECT FOLDER.. For some reason it opened after that..

I already had some people contact me regarding their crashes.. I don't know a lot about UE4 so anyone who needs some special help: I'm not the support..

Cheers..

more ▼

answered Sep 14 '18 at 08:12 AM

avatar image

Phoreus Ltd
11 3 4 7

(comments are locked)
10|2000 characters needed characters left

I had a similar problem when running my project with dx12.

I erased the three *.ushaderprecache files in the project's "Saved" directory. This fixed the issue for me (the files are auto re-generated on next load).

more ▼

answered Nov 16 '18 at 01:41 AM

avatar image

rbeck
6 1

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question