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Get all available materials in packaged game

I have a folder in my project that I'm adding to the 'Additional Asset Directories to Cook' project settings array. This folder could contain any number of materials, and I wanted to make sure they all got packaged with the game

All I would like to do is return an array of all available materials in the game so I can start applying these to some procedural mesh components at runtime

Is there a build in function I've missed to get this?


Product Version: UE 4.18
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asked Sep 14 '18 at 09:24 AM in C++ Programming

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I ended up using the UObjectLibrary to do this in the end

    auto Library = UObjectLibrary::CreateLibrary(MaterialClass, true, GIsEditor);
    TArray<FAssetData> Assets;
    for (auto& Asset : Assets)
       UMaterial* mat = Cast<UMaterial>(Asset.GetAsset());
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answered Sep 20 '18 at 03:54 PM

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