Mouse cursor doesn't show in packaged game
I'm making a 360 arch viz tour where you click and drag to rotate the camera and click on hotspots to move to that location.
I am so close to finishing but there's one issue when I package the game, when I launch the executable the mouse cursor doesn't seem to update if I click and drag. In my pawn BP i have it set so when i press the LMB the cursor changes to "grab hand closed" and when it's released "grab hand". In other BPs i have it set to change if the mouse hovers over a certain object as well. I have it set as grab hand in the Player Controller and in the level blueprint. It works fine in PIE and Standalone but when I package it, the executable version is set to one cursor type only, which is the "hand".
Why is this happening?
asked Sep 14 '18 at 01:46 PM in Using UE4
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