Hello,
Binary Version 4.3.1 - 2226335
Navigation isn’t successfully validating itself.
I’m able to move a NavObject such as a PlayerStart into ground, or a wall, and it still lets me start PIE and spawns my player at Vector(0,0,0).
I’ve tried this across multiple projects, even a fresh one.
I’m not sure if this has been fixed in latest preview build, but I’ve asked another user, and they said it was same for them.
No BadSprite appearing.
I extended “ANavigationObjectBase” and overridden Validate function and it is being called, but not working as it should.
Repro Steps
- Create an empty project
- Drag an navigation object into any other colliding surface
- Nothing happens
Not sure if it’s all that important of a bug, and it has probably already been logged.
I saw in “FindBase” function in docs that there are parts to be repaired, but I thought validate function should have handled sprites, etc.
I didn’t even notice there was an issue until I create my own auto actor spawning NavObjects, which, when there is a navigation overlap problem, always fail since I have collision checking on.
I know you can always just look at NavObjects and double check yourself, but it was a nice feature.
-Thanks