Character not moving when looking down

For some reason, whenever I’m looking down my character seems to move really slowly or sometimes stop moving at all. I suspect something is wrong with my code, since other people had this problem. Answers are outdated/use C++ So I can’t find real solution to this problem

My character blueprint looks like this:

What’s wrong with this?

What’s wrong with this?

Nothing if you’re a spaceship. Quite a bit if you’re a player character.

You’re moving in the direction that you’re looking. If you’re looking into the ground, you’re moving into the ground. Meaning your XY decreases.

Try this:

1 Like

253824-screenshot-2.png

I actually get that and it’s different than one from picture?

Right click the Return Value pin and Split it. You can do it with all structs in blueprints.

Alternatively, you can drag a wire out and break it.