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Overloaded function differs only by return type

I just started working a new plugin for my project, and am just trying to build it initially right now so I can enable it in the editor and such.

I have the following classes

MyPlugin.h

 #pragma once
 
 #include "CoreMinimal.h"
 #include "ModuleManager.h"
 
 class FMyPluginModule : public IModuleInterface
 {
 public:
 
     virtual void StartupModule() override;
     virtual void ShutdownModule() override;
     void PreUnloadCallback() override;
 }

MyPlugin.cpp

 #include "MyPlugin.h"
 
 void FMyPluginModule::StartupModule()
 {
 
 }
 
 void FMyPluginModule::ShutdownModule()
 {
 
 }
 
 void FMyPluginModule::PreUnloadCallback()
 {
     IModuleInterface::PreUnloadCallback();
 }

For some reason I get the following errors when trying to build:

Error C2371 'FMyPluginModule::StartupModule': redefinition; different basic types

Error C2556 'FMyPluginModule FMyPluginModule::StartupModule(void)': overloaded function differs only by return type from 'voidFMyPluginModule::StartupModule(void)'

Error C2628 'FMyPluginModule' followed by 'void' is illegal (did you forget a ';'?)

I don't see where my function definition is changing at unless I'm missing something here.

Product Version: UE 4.20
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asked Sep 15 '18 at 11:34 AM in C++ Programming

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Cleptomania
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