How to scale Render Target Resolution at runtime?
I am trying to use an array of render target blueprints to create a water surface. So for better performance I want to lower the scale of a render Target when the distance to my character gets bigger.
Unfortunately i found no way to do that on runtime... I can create render target on runtime and set size but once they are created I dont have access to the size anymore :(
asked Sep 15 '18 at 02:52 PM in Rendering
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