Using Normals in Mixed texture atlas
Hi, I am having some issues with using a normals in mixed texture atlas. By default, i was not able to define the texture atlas as normals due to the mixed nature (albedo, normals, roughness, AO). I was however able to define it in a material function as normal but that doesnt seem to have an impact on the outcome.
Using Normals in Normals texture atlas works fine but not for the mixed texture atlas. Has anyone tried this before and managed to resolve it?
Mixed texture atlas Material function to extract and convert. result from mixed texture atlas result from direct plugging in the normals
asked Sep 15 '18 at 11:07 PM in Rendering
You need to convert the result for normals from 0 to 1 range into -1 to 1 range.
On a side note, packing things into atlas like that is in many respects inferior to keeping texture standalone and makes no sense.
answered Sep 15 '18 at 11:51 PM
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