I am only able to click a small portion of a button array

I am experiencing a strange glitch, that I don’t exactly know how to handle. When I have a vertical array of buttons (as shown below) I am only able to click some of them, and only in the areas with the red boxes.

253841-2018-09-15-19-31-16-window.png

What I have tried

  • Playing with the anchors
  • Placing a basic scroll box with a few basic buttons on the screen, and was still able to reproduce
  • Setting the Z-Order really high

At this point, I am out of ideas. It’s like there is a block on the upper 3rd of the screen. Since it is so easily reproduced, I am almost positive that I am just missing something small, but I can’t figure out what it is.

I have faced the same problem in the past and the way I solved this was to make the hovered button option same with the not-hovered version .So I suggest play with the hovered button section .

Can you show us the hierarchy for this?


Also, run your project and open Widget Reflector (next to the Play button in the widget blueprint), press Pick Live Widget button. Now, in the game window, hover over the offending elements - the reflector will show you what you’re interacting with.

Wow. That’s incredible. I found the issue; I have an overlay from a different HUD that was invisible, yet affecting it. Thank you.

Edit: I realize that I may not have expanded on this. When you click the Widget Reflector button, it focuses in and tells you which widget your cursor is currently hovering over. In this case, it hovered over an overlay from a different widget that was invisible, but not hidden.