Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is there a standard way to handle twist joints?

I have been catching up with using the ART tools and I am new to painting skin weights. I noticed on the basic "dummy" character, the twist joints hold skin data for a single sphere object, hidden inside of the ball of the foot and nothing else. Is that the standard way to handle these sorts of joints? Or, should I be painting weights for the twist joints on to the portion of the mesh?


Product Version: Not Selected
more ▼

asked Aug 13 '14 at 05:11 AM in Using UE4

avatar image

466 13 11 26

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hey there!

Sorry if those spheres are causing confusion. Basically, if you're not using your own mesh, it just creates spheres for any extra joints (you get the option when going to deformation phase to skin the mannequin. This is where that will happen). When you have a final model though, those spheres won't be there and you'll weight include them in your smooth bind.

here's a quick demo video showing how I go about weighing the arm: https://dl.dropboxusercontent.com/u/10939513/ArmSkinWeight_Demo.mov

more ▼

answered Aug 14 '14 at 02:04 AM

avatar image Vawx Aug 14 '14 at 05:42 AM

Thanks for the awesome video, Jeremy. I understand now. :D

I know skin weighting is quite tedious and often different from character to character but do you have a recommendation as to learning the subtleties of the process? Possibly towards humanoids.

avatar image Jeremy Ernst STAFF Aug 14 '14 at 07:06 PM

I've been wanting to do a video tutorial on that for quite some time. I'll see if I can get permission to use one of our Fortnite characters and go through that process :) Stay tuned!

avatar image Vawx Aug 14 '14 at 07:42 PM

That would be incredibly helpful. Fingers crossed.

avatar image darkZ Apr 04 '15 at 07:15 AM

A video tutorial on skinning would be really really appreciated here as well ! I am commenting since the answer wasn't marked as closed anyways :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hello Jeremy is there any updates on the topic, any videotut on youtube about that twistjoint skinning topic?

more ▼

answered Jun 25 '17 at 09:18 PM

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question