Need to Lock Out Prone Ability while Jumping

Hey, I have PRONE anim montage working fine, but if I pull “Down on the controller D-Pad” or press “S” (these are the buttons set to prone) while in the air, mu character stops everything & falls to the ground while doing the PRONE animation lol.

I need a little help just locking out the ability to go prone if my character is in the air.

Thanks ahead of time!

I think there is some “Is Jumping?” functionality already in the engine, but I haven’t used it so not sure what it is called.

Basically when you press jump or otherwise leave the ground, set an “Is Jumping” bool and set it again when you return to the ground.

Then when you try and execute prone, just check to see if Is Jumping is true.

Yeah there’s a “Is Jumping” node.
I connected the return value to a “Branch” condition.
I set the “Branch False Out” to play the Anim Montage but the TRUE is connected to nothing.

Not sure how to stop the prone input from firing though.

Should I be doing this in my “Character BP” or “My Character Animation BP”?

I’m still VERY VERY new at Programming & Blue Prints.

Ok I think I got it.