I’m new to UE4 and trying to figure out how to create zone portal triggers for specific clients. The end result of what I’m building is a multiplayer cluster of dedicated servers each hosting a specific map. Each map has 1 or more “portals” that trigger transfer between servers for that client only.
What is the best way to set this up? Right now for testing I have a trigger box set up at the necessary location. In my Level Blueprint I am calling OnActor BeginOverlap (TriggerBox) ----> ExecuteConsoleCommand(open “IP ADDRESS”)
It works however now that I think about it, won’t this level change happen for EVERY player regardless of who overlaps the trigger at any point? How would I go about specifying events to occur for ONLY the person who actually triggered the event.
Thank you.