I have been looking around google for a way to display network information similar to the way most games do it. But I have not been able to find anything.
I would like to show the user the following:
Ping in ms
KB/s up
KB/s down
Packet/s up
Packet/s down
Packet loss up %
packet loss down %
In case you don’t know what I’m talking about here’s a picture
I would just want to know what functions/variables to use.
You can get it via UNetConnection and you can get it via player controller
It is related to UPlayer which is not available in Blueprints so you need to dive to C++ to grab that but it should not be hard to bring those to blueprint if you want