I’m trying to have the camera jump from first person to then follow the path of a simple projectile, such as a golf ball… I’m very new to the community and building, all the help is greatly appreciated!
The easiest way is to put a camera in your golf ball blue print and then posses that camera. The camera inside the BP will move with the object and you can use a swing arm to get it to follow nicely.
I’m not at my dev PC atm to provide many details but from memory you would:
- Create a bluepring actor
- Add a projectile motion
- Add a mesh for the ball
- Add a camera, position it to look at the ball you want (maybe add swing arm)
Then in your controller BP when the ball is stuck/fired etc you would
- Spawn the ball BP (or maybe its already spawned so activate the projectile)
- Active the camera inside the BP with ‘set view target with blend’
- When the ball in done moving reset the camera with ‘set view target with blend’ again.
Good luck, and welcome
I need to keep watching tutorials… This is gonna take me a while… Thanks!