Hi community, I try find good solution for next situation: I hase widget "MainState" and "WindowMainState" for example. WindowMainState composed a few "MainState" (strength, dexterity....etc) "MainState" widget has buttons (plus and minus) when player up new level I whant set state, but I can't understand how can I check what plus button player use (strength, dexterity....etc) ?
asked Sep 17 '18 at 07:15 PM in Blueprint Scripting
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