Quick Timer By Function?
I have a quick question about Timer by Function. Basically I have a top down character and when my character is attacking I want him to be rotated towards wherever my cursor is on the screen. I have this set up fine at the moment by having a Timer By Function with the function running the script every 0.01 seconds to change the character's rotation towards the cursor.
Now in previous experience the Timer by Function/Event tends to act a little funny below 0.2 seconds once compiled (works fine in editor). So my question is, what would be a better way to have this script running? It needs to be essentially every frame, but I am very reluctant to use an event tick on something that only needs to be called during specific moments.
Thanks in advance,
asked Sep 17 '18 at 09:19 PM in Blueprint Scripting
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