Get Overlapping actors returns empty array
The title basically says it all. I'm using a box collision with the "Get Overlapping Actors" node, filtering on a certain class of actor and it consistently returns an empty array.
I searched this question already and there didn't seem to be any conclusive answers.
Any help would be appreciated, thanks in advance!
asked Sep 17 '18 at 09:41 PM in Blueprint Scripting
Assuming the Box Back Left's collision settings are at default, the door needs its collision set to at least World Dynamic - Overlap. Could you shed some light on the door collision setting.
answered Sep 17 '18 at 10:14 PM
Nevermind, I had the box collision set to "Overlap All Dynamic" which does NOT automatically include overlapping custom object types. When I changed them all to do this and double checked that all the door objects were generating overlap events, it worked. Thank you guys for pointing me in the right direction !
answered Sep 17 '18 at 11:15 PM
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