Get Overlapping actors returns empty array

Hello all,

The title basically says it all. I’m using a box collision with the “Get Overlapping Actors” node, filtering on a certain class of actor and it consistently returns an empty array.

I searched this question already and there didn’t seem to be any conclusive answers.

Any help would be appreciated, thanks in advance!

Assuming the Box Back Left’s collision settings are at default, the door needs its collision set to at least World Dynamic - Overlap. Could you shed some light on the door collision setting.

Here it is -

Everything is set to block… not sure if that helps.

So you’ve got a custom object type here. Is the box collision set up to detect this object type then?

block doesnt necessarily mean overlap. but in your case have you checked generate overlap events on both actors, its a checkbox just below the phys material override.

Here, the box collision is set to overlap doorobjects and it still does not detect.

I also set the door to generate overlap.

Nevermind, I had the box collision set to “Overlap All Dynamic” which does NOT automatically include overlapping custom object types. When I changed them all to do this and double checked that all the door objects were generating overlap events, it worked. Thank you guys for pointing me in the right direction !