Hi,
I’ve spend two days trying to find any answer with no luck, so I would like to post question here. The problem in “jittery” movement when using character movement component built in replication. Here is link to video:
I’ve tried different setting under character movement (networking) section. And it doesn’t affect problem enough.
In video I used Net PktLag 50, 100 and 150. And I found that on 50 it jitters more than on 100
I also find that jittering noticeably affected by NetUpdateFrequency (in video it set on 60). But again if I use NetUpdateFrequency=100 and fps=60 caps it’s jitters more than on NetUpdateFrequency=60 and fps=60.
And now I understand that I don’t understand build in movement replication behavior
The weird thing that jittering occur even in full speed continued movement in one direction. I mean, any prediction errors should not affect lagged on 50 ms movement when we moving with constant speed in one direction. Whats going on here?
Any ideas how all this stuff working and how to configure it?