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Are Vehicle Wheels accessible from the PathFollowingComponent in C++?

I am trying to get the friction from the UTireConfig which is on the array of UVehicleWheel* Wheels that are on the UWheeledVehicleMovementComponent. The wheels on UWheeledVehicleMovementComponent are private and the UTireConfig pointer on UVehicleWheel is also private, so I can't access them. Luckily(?) UTireConfig::GetTireFriction() is public though.

I am trying to write a decent path-following component for the vehicles in my game, so I would think that these values would be accessible to me. But I cant seem to find how to get them from my path-following component. Are the wheels accessible, is there another way to accesses the wheel data?

This is all done in C++, any help would be appreciated!

Product Version: UE 4.20
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asked Sep 17 '18 at 11:59 PM in C++ Programming

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