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Scene capture textures show meshes as transparent

The issue is that a SceneCapture2D component applies whatever it captures to its texture, but all meshes become transparent space, as demonstrated below.

alt text

However, the issue does not apply when this texture is used on a material, as shown.

alt text

I have tried making static textures, and there is no difference. I need to use a scene capture texture in a widget image component, but as shown below, it follows the texture rather than the mesh. (Top-right)

alt text

EDIT: I figured out that you can use a material in place of an image in a widget, but the transparency in the textures still seems like a bug that could cause problems elsewhere.

Product Version: UE 4.19
widget.png (381.1 kB)
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asked Sep 18 '18 at 01:43 AM in Using UE4

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Probably you already figured it out, but still for everyone else who wonders: You should change your Capture Source in your Scene Capture Component 2D to SceneColor (HDR) in RGB, SceneDepth in A

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answered Dec 13 '18 at 08:11 PM

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