Replace Static Mesh with another SM through BP
So, I understand that I can basically get a reference to the SM I want to call or make visible and hide the one I'm currently using. But, my question is if there's a way to make a library of Static Meshes and add items to said library whenever needed instead of piling up lots of meshes in a single BP. I'm asking because in this case it's a rather big library of Meshes.
Thank you in advance. Sorry if the question is too simple but I haven't been able to come around this problem
asked Sep 18 '18 at 03:31 AM in Blueprint Scripting
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