It is possible to use 6 .png textures instead of a .dds cubemap?

Hi there,

I am new of this forum so i dont know if it is the right place to ask for this question or if someone have already answered to it.

Basically I’ve tried to import a .dds cubemap on UE4 to map a spherical object. Then I created some nodes in my material to let the cubemap to rotate simulating a rotation of the sphere (I’ve attached a screenshot). My question is: it is possible to import 6 .png images instead of a single .dds cubemap and someway get the same effect (in this case a rotation of the sphere) with some material setup? (In the attached screen the constant values are just random, I have made it only for an example)

Thank you for any help