After update 4.20.2, sequencer camera trajectory has been disappeared (select XYZ channel)

After update 4.20.2, I just realized that sequencer camera trajectory has been disappeared.
Actually, when the select camera, it’s still exist trajectory, but if I select specific camera channel, it will disappear immediately. it’s really useful for checking arc with each channel. I hope to rollback this function asap.
Please check the below screenshots

Cheers!

Thanks for the report. This is indeed a regression and will be fixed for 4.21.

I’ve filed a report here and you can track it when it becomes available:

https://issues.unrealengine.com/issue/UE-64204

Thanks for the feedback as lightning speed! :slight_smile: