Which image format is better?

Hi to all,

I have a doubt about texturing and memory usage. I’m going to make a sort of sci-fi game where I must to build some Earth like exoplanets. I decided to map my spherical mesh for the planet with a cube projection because obviously with a rectangular one I get bad pinching at poles. But I don’t know if it is better to use a single .dds cubemap or 6 .png textures separately in terms of memory usage and optimization.

I’m referring to a 4096 x 4096 for the image size (I may use these large textures only for the earth like planets because I think they need more detail than a giant gas one)

What are your opinions?